CoreMelt VeeYou V2:
Introduction
CoreMelt VeeYou is a completely free set of eight plugins for Final Cut Studio and After Effects which generate Volume Unit level and EQ animations based on the audio in your project. Please note these are not accurate meters for monitoring purposes, they are decorative animations to be used as graphic elements in your project. Use the built in Audio monitoring in Final Cut Pro, Motion and After Effects to check your audio levels.
Please note you cannot use VeeYou in Final Cut Pro X, please use it in Motion 5 or FCP 7.
Final Cut Pro and Express Users Please note:
All VeeYou plugins appear in the "Video Generators" folder in the effects panel
NOT under "video filters".
General Features
VeeYou reads the audio from files (except Premiere Pro)
VeeYou can now read the audio from a Quicktime Movie file, AIFF or WAV file directly so it can react to the audio without having to set manual keyframes or use audio behaviors. This functionality is available in all hosts, but it requires you to add the audio once to the project canvas, then select the audio file again in the plugin. In After Effects you can select the audio directly from a layer, this functionality will be added in future in FxPlug hosts

Graphical Texture/Mask Pulldowns:
Masks or built in textures such ad the Imageflow Fx frames now appear as thumbnails in the menu to allow you to select them easily. You can also add your own masks to the CoreMelt Masks menu by creating a folder in your home directory "~/Library/Application Support/ CoreMelt/V2 Vector Masks". Any PDF, AI or PNG image files placed in that directory will be available for all CoreMelt plugins to use as built in masks. You can customise other texture browsers in the same way, a full list of directories is in the full documentation.
Quick Start:
After Effects
- Create a new composition

- Create a "solid Layer" using the "Layer" > "New" > "Solid" menu.
- Bring up the "filters" panel
- Browse to the "C2 VeeYou - EQ and VU Animations" folder
- Drag the filter you want to the solid layer
- In After Effects you can opt to load the audio directly from an audio layer

- Add an audio file (WAV, AIFF or MOV only) to your composition
- In the "Effect Controls" panel, select "From Audio Layer (AE Only)" for the input
- Select your audio layer from the "choose layer" section.
- You can also use audio directly from a file (WAV, AIFF or MOV only)
- Select "from file" for the input
- Click "choose file"
- Browse for your audio file
- Alter the other settings until you have achieved the desired result.
Motion
- Create your project
- Browse to the "generators" - "C2 VeeYou - EQ and VU Animations" folder in the library
- Drag one of the VeeYou generators onto your project
- Bring up the generators "Inspector" panel
- Click "choose" under the "Choose File" section
- Browse your computer for audio file (WAV, AIFF or MOV only).
- Alter the other settings until you have achieved the desired result.

Final Cut Pro & Final Cut Express
- Create your project
- Browse to the "video generators" - "C2 VeeYou - EQ and VU Animations" folder in the effects library (please note: Video Generators)
- Drag one of the VeeYou generators onto your timeline
- Bring up the "controls" panel
- Click "choose" under the "Choose File" section
- Browse your computer for audio file (WAV, AIFF or MOV only).
- Alter the other settings until you have achieved the desired result.
List of Plugins and Parameters:
EQ 8 band log
Generates an EQ animation with 8 bands of frequency.
- Length: adjust the maximum height of each bar when the level is highest in each frequency.
- Depth: adjust the 3d depth of each bar.
- Spacing: adjust the spacing between each bar. Bar
- Texture: choose from a variety of bar textures.
- Bars Color: choose the bars color which is multiplied by the gradient chosen.
- Gradient: choose whether or not the gradient is applied to the frequency bars.
- Type: choose one of several gradient styles.
- EQ Data: Controls the length of each frequency bar. Apply audio behaviors on these parameters in Motion 3 in order to make the EQ react to the the audio in your project.
EQ 16 band quad:
Generates an EQ animation with 16 bands of frequency.
- Length: adjust the maximum height of each bar when the level is highest in each frequency.
- Depth: adjust the 3d depth of each bar.
- Spacing: adjust the spacing between each bar. Bar
- Texture: choose from a variety of bar textures.
- Bars Color: choose the bars color which is multiplied by the gradient chosen.
- Gradient: choose whether or not the gradient is applied to the frequency bars.
- Type: choose one of several gradient styles.
- EQ Data: Controls the length of each frequency bar. Apply audio behaviors on these parameters in Motion 3 in order to make the EQ react to the the audio in your project.
EQ 127 Band

Generates an EQ animation with 127 bands of frequency.
- Length: adjust the maximum height of each bar when the level is highest in each frequency.
- Depth: adjust the 3d depth of each bar.
- Spacing: adjust the spacing between each bar. Bar
- Texture: choose from a variety of bar textures.
- Bars Color: choose the bars color which is multiplied by the gradient chosen.
- Gradient: choose whether or not the gradient is applied to the frequency bars.
- Type: choose one of several gradient styles.
- EQ Data: Controls the length of each frequency bar. Apply audio behaviors on these parameters in Motion 3 in order to make the EQ react to the the audio in your project.
EQ Line Segments

Creates a 16 band EQ where a line segment joins each band peak together to form a continuous line.
You can control the color, EQ sensitivity, line width and other factors to create unique animations.
EQ Simple 3D: 
Creates a 3D set of EQ bars which can be moved in 3D space and with a variety of texture styles on the bars.
- Layout: Choose from four different arrangements in 3D space of the EQ bars.
- Use Image as BG: Choose to use the image layer as the background or use the built in background. Use a graphic bg with lots of transparency for good results.
- Show BG: Hide or show the background graphic
- Flicker BG: enable flickering the background.
- Gain: Multiples the EQ inputs to adjust sensitivity.
- Mirror: Turns on a mirrored layer of EQ bars.
- Bar Texture: Choose from one of the built in textures for the bars.
- Bars Color: Change the EQ bars color and transparency.
- Copies: Choose how many times the bars are repeated in 3D space. Warning: raising this may affect the render speed.
- Use Motion Camera: check this to make the plugin use the Motion camera position
- 3D Transform: you can manually position the bars in 3D space using these parameters if you disable "use motion camera".
- EQ Inputs: apply motion 3 audio behaviors to each input to make the plugin react to the audio in your project.
- Oscillate: choose if the bars automatically rotate and pick the speed and starting position.
EQ Pixelstix 3D:
This plugin arranges "pixelstix" in 3d space at various heights which can react to audio in two different ways. First by the heights changing across a frequency spectrum, second by the colors changing in patterns radiating outwards according to the volume peak. Exploring the parameters is left as an advanced exercise.
EQ Tower Cities 3D: 
Creates a repeated 3D EQ in various arrangements in 3D space. A wide variety of graphic styles are possible with this plugin. See the demo video and look at the presets for examples.
- Layout: Choose from four different arrangements in 3D space of the EQ bars.
- Use Image as BG: Choose to use the image layer as the background or use the built in background. Use a graphic bg with lots of transparency for good results.
- Show BG: Hide or show the background graphic
- Flicker BG: enable flickering the background.
- Gain: Multiples the EQ inputs to adjust sensitivity.
- Mirror: Turns on a mirrored layer of EQ bars.
- Bar Texture: Choose from one of the built in textures for the bars.
- Bars Color: Change the EQ bars color and transparency.
- Copies: Choose how many times the bars are repeated in 3D space. Warning: raising this may affect the render speed.
- Use Motion Camera: check this to make the plugin use the Motion camera position
- 3D Transform: you can manually position the bars in 3D space using these parameters if you disable "use motion camera".
- EQ Inputs: apply motion 3 audio behaviors to each input to make the plugin react to the audio in your project.
- Oscillate: choose if the bars automatically rotate and pick the speed and starting position.
VU Analog :
Creates a retro looking analog VU dial like those found on 1970's Hifi's. You can change the background gradient of the meter or the style of the markings on the dial.
- Volume Peak: controls the needles position, apply an "audio" behavior on this in motion to make the dial react to your audio signal.
- Gain: acts as a multiplier to adjust the tolerance on the volume peak input.
- Bg Gradient: turn on or off the background lit gradient effect.
- Bg Type: choose one of several background styles.
- Show Markings: turn on or of the numbers and dots on the meter.
- Markings: choose one of several different styles for the numbers and dots.
- Needle color: choose the needle colour.
- Needle thickness: adjust the needle width and depth.
VU Digital :
Creates a vertical fixed LED style VU meter with a variety of different light styles and gradient effects.
- Volume Peak: controls the needles position, apply an "audio" behavior on this in motion to make the dial react to your audio signal.
- Gain: acts as a multiplier to adjust the tolerance on the volume peak input.
- Left Right: choose if the numbers and markings are on the left or the right side of the meter.
- Bars Color: choose the bars solid color which is multiplied by the gradient.
- Bars Texture: choose one of several texture styles for the LED bars.
- Bars Width: adjust the width of the bars.
- Gradient: choose one of several gradient styles which are applied from the bottom to the top of the bars.
- Gradient on Bars: choose if the gradient is applied to the bars of the meter.
- Gradient on Markings: choose if the graident is applied to the text and markings of the meter.
- Markings color: choose the markings color which is multiplied by the gradient.
VU Rolling Gauge :
Generates an animated rolling VU gauge.
- Volume Peak: connect this to a Motion 3 audio behavior in order to make the gauge respond to the audio in your project.
- Gain: Gain: Multiples the Volume Peak to adjust sensitivity.
- Left, Right Text: Turn on the left and right text layers.
- BG Color: Adjust the gauge BG color.
- Font Name: Choose the font for the text markings.
- Markings color: Choose the color for the text and lines
- Enable front plate: Apply a front mask over the gauge.
- Front plate color: Change the front plate color.
WV Audio Radar:

Renders a waveform which resembles a radar screen.
Note: Waveform plugins can only be generated from an audio file, not by manual keyframing or selecting an audio layer in AE.
- Radar:
- Colour: Changes the colour of the radar line.
- Speed: Changes the speed the line spins at.
- Blur: Changes the blur value of the radar line.
- Fade: Changes the rate the radar line fades away at.
- Min Size: The minimum size of the radar line.
- Max Size: The maximum size of the radar line.
WV Oscilloscope

Generates a pattern similar to an oscilloscope display.
- Waveforms:
- Colour: Changes the colour of the waveform.
- Sensitivity: Alteres the sensitivity of the waveform to the audio.
- HRes: Number of waves horizontally across the screen.
- Lines: Number of wave lines rendered vertically down the screen.
- Line width: Width of the oscilloscope line.
WV Voiceprint:

Renders a waveform across the screen in the form of a voiceprint recogniser display.
- Voiceprint:
- Colour: Changes the colour of the voiceprint.
- Speed: Changes the speed the voiceprint redners at.
- Blur: Changes the blur value of the voiceprint.
- Fade: Changes the rate the voiceprint fades away at.
- Distance: Distance voiceprint travels before returning to the beginning.
- Min Size: The minimum size of the voiceprint.
- Max Size: The maximum size of the voiceprint.
WV Waveforms 3D:

Creates a scrolling waveform across a 3D space.
- Waveforms:
- Colour: Changes the colour of the waveform.
- Sensitivity: Alteres the sensitivity of the waveform to the audio.
- HRes: Number of waves horizontally across the screen.
- Lines: Number of wave lines rendered vertically down the screen.
- 3D Transform: Allows you to alter the position of the waveform in 3D.
Parameters Generic to all Waveform Plugins:
- Overlay
- Display Overlay: Displays an overlay graphic.
- Colour: Colour of the overlay graphics.
- Choose Overlay: Select your overlay graphic from the drop down list.
- Audio
- Gain: Increase the gain on all frequencies for the audio
- Decay: Toggles whether the graphical element will fall after reaching its peak.
- Fall Time: sets the amount of time the graphical element falls in after reaching its peak.
- Slip (seconds): Adjusts the start point that the audio will be read from.
Note: If you are adding a VeeYou plugin to a piece of audio further down the timeline from its starting point, you will need to adjust the "slip"
Customisation Options
User Created textures and gradients
VeeYou will make directories in your home directory preferences to allow new textures and gradients to be added. Any vector or raster images (JPG, PNG or PDF are recommended) added to that folder are made available in the image selector list for the appropriate texture type.
For example, to add a new gradient, copy the image into the folder: /Users/**your username**/Library/Application Support/CoreMelt/Assets/C2 Gradients/ (texture images are placed in the "C2 VU Bars Textures" folder)
You do not need to restart Motion, just hit the reload button on the left hand side of the selector list to refresh the list. User made images will appear at the top of the list.
Support Options
You can post support questions to the CoreMelt user forum or use the support form on the CoreMelt website.
We recommend you use the Forms as then other users can see your questions and their answers.

