CoreMelt Delta V V2:
Introduction
PolyChrome V2 - Delta V, is a set of twenty-eight grunge and stylised transitions, to enhance the work flow of motion graphics artists and video editors.
All plugins render using the graphics card of your computer for fastest performance and all effects can render in high precision float colour depth.
Whats New in V2:
Transition Effects are Available as filters in Motion and After Effects:

Most Transition effects that were previously only available in Final Cut Pro or Final Cut Express now appear as filters in Motion and After Effects. In some cases where a very similar plugin already existed as a filter the transition effect does not appear as a filter.
Motion blur can now be rendered in all hosts:

All plugins now render with motion blur in Final Cut Pro, Final Cut Express, Motion and After Effects CS3/CS4
V Twin FX Engine / Standalone installation:
All CoreMelt plugins now use the 2nd generation V Twin FX plugin engine and are now completely standalone and no longer require FxFactory to be installed first.
Graphical Texture/Mask Pulldowns:
Masks or built in textures such ad the Imageflow Fx frames now appear as thumbnails in the menu to allow you to select them easily. You can also add your own masks to the CoreMelt Masks menu by creating a folder in your home directory "~/Library/Application Support/ CoreMelt/V2 Vector Masks". Any PDF, AI or PNG image files placed in that directory will be available for all CoreMelt plugins to use as built in masks. You can customise other texture browsers in the same way, a full list of directories is in the full documentation.
Quick Start:
Video Filters in Final Cut Pro/Express, Motion and After Effects CS3/CS4
- Create a new project
- Drop in the content you wish to edit.
- Bring up the "filters" panel ("Video Filters" in Final Cut)
- Browse to the "C2 Delta V - Grunge and Stylised" folder
- Drag the filter you want onto your content
- Alter the settings until you have achieved the desired result.
Video Transitions in Final Cut Pro, Final Cut Express
- Create a new project.
- Drop in the two clips of content you wish to edit.
- Bring up the "Video Transitions" panel.
- Browse to the "C2 Delta V - Grunge and Stylised" folder
- Drag the filter you want onto the overlap between your content.
- Alter the settings until you have achieved the desired result.

Video Transitions in Motion and After Effects CS3/CS4
Transition effects are indicated by a star on the end of the effect name in the filters list.
- Create your composition.
- Drag your start content onto the timeline.
- Apply your transition filter to your content.
- Drag your end content to the image well* named "second image".
- Edit the "transition time" value.
- At "Transition Time" value "0", the entire original clip is visible.
- At "transition time" value "1", the entire "second image" is visible.
* For further information on adding content to an image well, please refer to the help documentation of the software you are using.
List of Plugins and Parameters:
Acid Blotches:

Mimics someone throwing acid onto a reel of film being projected, the source clip is eaten away showing the light of the projector lamp through at the edges.
Unique Parameters:
Glow Brightness: The strength of the edge glow on the blotches.
Glow Width: The width of the glow effect on the edges.
Thickness: The edge thickness of the edges glow.
Blotches Scale: scale the blotch pattern up or down.
Blotches Rotate: rotate the blotch pattern.
Blotches Texture: choose one of several blotch texture patterns.
Take Glow From: choose to have the glow color generated from the clips or tinted a color chosen.
Tint Color: choose the tint color.
Tint Percent: choose how much of the original color mixes with the tint.
Use Breakup: breakup the edge glow by a random noise pattern.
Breakup Scale: scale the breakup pattern.
Breakup Strength: blur the breakup pattern.
Blur In/Out:

Animates a blur effect horizontally or vertically while fading between clips.
Unique Parameters:
Max Blur: maximum blur amount at mid point of the transition.
Blur Axis: choose to apply on x,y or both axis.
Use Fast Blur: chose to use a faster ( but lower quality) blur algorithm.
Bubbles Dissolve:

Fades into the destination clip with a rippling bubble effect
Unique Parameters:
Max Ripples: Maximum ripple effect.
Cellular Wipe:

Wipes from one image into another leaving a rippling distortion effect behind.
Unique Parameters:
Direction: Choose the angle the wipe travels in:
Mask Shape: Chose a mask shape to apply from a pop up menu.
Blur Width: controls the softness on the edge of the mask wipe.
Cells Strength: controls the strength of the cellular distortion.
Cells Soften: controls the softness of the distortion.
Channel Change:

Applies a static and interference pattern to simulate chaning channels on an old tv set. For best results set the transition time to very fast (only 6-8 frames).
Unique Parameters:
Max Noise: the max static to apply.
Max Interference: the max amount of rolling distortion to apply.
Chroma blur in out:

Blurs the image in and out in different speeds in red, green and blue channels
Colour blocks dissolve:

Makes the target clip be revealed in a random pattern of any number of blocks across and down.
Unique Parameters:
Seed: change this setting to change the random block pattern.
Num H: number of blocks across.
Num V: number of blocks down.
Digital Glitch Dissolve:

Breaks the target image up with image corruption, animated blur pops and fades and then fades the target in gradually decreasing those effects.
Max Grunge: the max grunge effects to apply at the mid point of the transition.
Corruption: turn on or off the data corruption effect.
Fade: turn on or off the animated fading effect.
Blur: turn on or off the animated blur effects.
Digital Glitch In/Out:

Breaks the target image up with image corruption, animated blur pops and fades to reveal the layer below and then fades the target in gradually decreasing those effects.
Unique Parameters:
Max Grunge: the max grunge effects to apply at the mid point of the transition.
Corruption: turn on or off the data corruption effect.
Fade: turn on or off the animated fading effect.
Blur: turn on or off the animated blur effects.
Dream Haze:

Animates a hazy distortion pattern on to the mid point of the transition then reveals the new clip.
Unique Parameters:
Max Distort: the maximum amount of distortion to apply at the mid point of the transition.
Bumps Size: the size of the haze pattern blobs.
Bumps Soften: the softness of the distortion pattern.
Explode and Spinback:

Makes the source clip break apart, spin around the then reform the target image.
Unique Parameters:
Max Spread: choose the maximum amount the images fly apart at the mid point of the transition.
Num H: choose how many pieces across to break the image into.
Num V: choose how many pieces down to break the image into.
Seed: change this to generate a new random arrangement of image pieces.
Times Spinning: choose how many times you want the images to spin before reforming.
Spin X,Y,Z: chose which axis the image should spin on.
Fast User Switch:

Makes the image change into the next one with a transition similar to changing the user logged in on a certain well known OS.
Unique Parameters:
Times Spinning: chose how many times to spin before landing.
Spin Direction: choose to spin left to right or top to bottom.
Genie:

Animates the clips off/on in a similar way to a window dissapearing to the dock in a well known OS.
Show Desktop: turn on the desktop image behind the source clips, otherwise the layer below is revealed.
Chose Desktop: shows the built in default desktop image or one chosen with an image well.
Movement: set the rest positions and scale that the images move to at the mid point of the transition.
Drop Shadow: turn on the drop shadow of the source clips:
Shadow Opacity: adjust the shadow strength.
Glass Slices:

Makes the source clip be covered in a series of blurred stripes which then clear away to reveal the source clip.
Unique Parameters:
Num Slices: Number of slices that come across the clip.
Angle: Angle of the slices
Blur Strength: Amount to blur the glass slices.
Slice Mode: Uniform, Catch Up or Random, described below
Uniform: each slice is the same width and dissapears at the same time.
Catch Up: each slice lags behind the previous one and they dissapear in a sequence, use the "Slice Lag" parameter to adjust the timing.
Random: each slice is a random width, use the seed parameter to choose a different pattern and the random range parameter to adjust the difference in randomness.
Seed: change this setting to change the random slice pattern.
Glitch blocks fade:

Glitches the source image in blocks, which then disappear to reveal the target clip.
Liquid Dissolve:

Dissolves from one image to another through a liquid rippling effect.
Unique Parameters:
Ripples Strength: strength of the ripple distortion.
Soften Ripples: softening of ripples.
Liquid Scale: scale of liquid effect.
Liquid Speed: speed of liquid movement.
Mirror Flipper:

Flips a series of mirrored "doorways" open to reveal the destination clip.
Unique Parameters:
Mirror Slices: choose how many slices to break the image into.
Horizontal or Vertical: choose if the doorways open horizontally or vertically.
Pixelate Cross Fade:
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Animates the size of the pixelation applied to the source clip larger and larger and then does the opposite on the incoming clip.
Unique Parameters:
Max Pixelate: The size of the squares at the mid point of the transition.
Projector Malfunction:

Mimics a projector stopping while it's playing so the film melts in holes revealing the projector light behind, the source clip is eaten away showing the light of the projector lamp through at the edges.
Unique Parameters:
Glow Brightness: The strength of the edge glow on the blotches.
Glow Width: The width of the glow effect on the edges.
Thickness: The edge thickness of the effect.
Holes Angle: rotate the burn holes angle.
Holes Size: scale the burn holes.
Take Glow From: choose to have the glow color generated from the clips or tinted a color chosen.
Tint Color: choose the tint color.
Tint Percent: choose how much of the original color mixes with the tint.
Use Breakup: breakup the edge glow by a random noise pattern.
Breakup Scale: scale the breakup pattern.
Breakup Strength: blur the breakup pattern.
Push Away and Spin

Creates the effect that the target clip shoots across the screen sending the source clip into a spin, and then the target clip enters the screen again from the opposit direction, taking the place of the source clip.
Random Cloud Transition:

Pulls out revealing a cloud of random arrangements of source and target before zooming back to target.
Specific Parameters:
Zoom Out Amount: how much the camera flies back when revealing the source image
Spread Overall, X, Y Z: Controls the overall random spread and spread in each axis
Num Images: How many images are randomly repeated
Seed: change this to pick a new random arrangement
Random Crop:

Makes the source clip be cropped down to a random size, then the target clip grows back from a random size to full screen.
Unique Parameters:
Seed: change this setting to generate a new random crop arrangement.
Min Crop: sets the smallest size which the images will be cropped to as a fraction of the original image size, eg min crop 0.3 will never generate a random crop less than 30 percent of the original size.
Roulette:

spins through a series of repeats of the source and target clips before landing on the target clip.
Unique Parameters:
Images to Spin: choose how many images get spun through before the image lands.
Zoom Out Amount: choose how far we pull back while the images are spinning.
Slice Across:

Makes the tyarget clip be revealed by a series of stripes in different arrangements.
Unique Parameters:
Num Slices: Number of slices that come across the clip.
Angle: Angle of the slices
Blur Mask: choose whether to blur the slice edges or not.
Blur Strength: Amount to blur the slice edges.
Slice Mode: Uniform, Catch Up or Random, described below
Uniform: each slice is the same width and dissapears at the same time.
Catch Up: each slice lags behind the previous one and they dissapear in a sequence, use the "Slice Lag" parameter to adjust the timing.
Random: each slice is a random width, use the seed parameter to choose a different pattern and the random range parameter to adjust the difference in randomness.
Seed: change this setting to change the random slice pattern.
Slot Machine:

Breakups the image up into "reels" and then spins each one a different amount before settling on the destination clip.
Unique Parameters:
Reels: choose how many reels to break the image up into.
Images to Spin: choose how many times the the reels will spin before landing.
Zoom Out Amount: increase this if you want the to pull the camera back from the reels before landing again.
Tilt and Fly Transition:

Pulls out and then flys past a repeated tilted series of target and source before landing back on the target image.
Specifc Parameters:
Zoom Out Amount: how much the camera flies back when revealing the source image
Num Images: How many images are repeated of source and destination
Move X,Y: Controls how far the camera flies in each axis
Tilt X,Y: Controls the tilt of the images after the camera pulls out
Twisted Dissolve:

Twists and then untwists the image while fading from source to destination.
Unique Parameters:
Max Angle: Maximum twisting angle.
Center: center position of the twist.
Video Screens 2Way:

Switches the source and target clips by animating them down to a layout of two screens in various presets with optional frames around each image.
Unique Parameters:
Src Move to, Size: sets the size and position of the source clip at the mid point of the transition.
Dest Move From, Size: sets the size and position which the target clip moves from at the mid point of the transition.
Apply Frame: choose to use a frame around the image.
Choose Frame: pick from a built in frame or use an image well.
Fade Frame: pick if the frame fades at start/end of the transition.
Frame Margin: choose how much the frame is scaled bigger than the image.
Frame Well: use your own frame by dropping an image in here and selecting "use image well" from choose frame.
Video Screens 4Way:

Switches the source and target clips by animating them down to a layout of four screens in various presets with optional frames around each image.
Unique Parameters:
Src Move to, Size: sets the size and position of the source clip at the mid point of the transition.
Dest Move From, Size: sets the size and position which the target clip moves from at the mid point of the transition.
Num Screens: choose to display 2,3 or 4 screens.
Extras Movement: choose if the extra screen animate in or stay static.
Screen Three: set the position, size and source image used by screen three.
Screen Four: set the position, size and source image used by screen four.
Apply Frame: choose to use a frame around the image.
Choose Frame: pick from a built in frame or use an image well.
Fade Frame: pick if the frame fades at start/end of the transition.
Frame Margin: choose how much the frame is scaled bigger than the image.
Frame Well: use your own frame by dropping an image in here and selecting "use image well" from choose frame.
Video Screens Collapse

Collapses the source clip and slides a collapsed version of the target clip onto the screen before expanding the target clip to take the position of the source clip.
Video Wall In/Out:

Switches the source and target clips by animating them down to a layout of many screens in various presets patterns.
Unique Parameters:
Fill Ratio: choose how many of the screens are "turned on".
Num H: set the number of screens across.
Num V: set the number of screens down.
Num Images: choose how many different images are used to fill the screens randomly, if you select more than two then you can drop the extra images into the image wells.
Seed: change this to change the random layout of screens.
Image 3-8: drop additional images into these wells if you choose more than two screens.
WaterDrop Distort Wipe:

Creates a wipe into another image through an expanding ripple mask which distorts the image.
Unique Parameters:
In/Out: choose whether the effect goes out from the center or comes in from the outside.
Blur Mask: softness on mask edges.
Soften Ripples: softness of distortion ripples.
Strength: strength of distortion ripples.
Common Parameters
Transition Curves:

Most of the PolyChrome transitions allow you to precisely change the way the luminance is mixed between the outgoing and incoming clips.
When the Transition Curve slider is all the way to left then at the mid point of the transition both clips are at 50 percent luminance.
This is the same as the FCP "Cross Dissolve" transition. When the Transition Curve slider is all the way to the right, both clips are at 100 percent luminance at the mid point.
This is the same as the FCP "Additive Dissolve" transition.
Using PolyChrome you can set each transition to any point in between those two alternatives or adjust a seperate curve for the incoming and outgoing clips.
Curve Types:
- Transition Curve:

- The Transition curve controller adjusts both the incoming and outgoing clips to have a the same curves fade. Change the type of Curve from "Symmetrical" to "In/Out" and new controllers will appear below.
- In Curve:

- adjusts the luminance curve only of the incoming clip as it fades in.
- Out Curve:

- adjusts the luminance curve only of the outgoing clip as it fades out.
- Fader Curve:

- For fade in/fade out transitions, adjusts the luminance curve as the clips fade to reveal the layer underneath (or black).
- Fader In Curve:

- Adjusts the luminance curve only of the incoming clip as it fades up from black.
- Fader Out Curve:

- Adjusts the luminance curve only of the outgoing clip as it fades down to black.
Support Options
You can post support questions to the CoreMelt user forum or use the support form on the CoreMelt website.
We recommend you use the Forms as then other users can see your questions and their answers.
